This Arduino Simulator is designed to simulate your (IO) projects with the aim of making everything as simple as possible. Features added to the latest versions of AppleWin include Ethernet support using Uthernet, Mockingboard and Phasor sound card support, SSI263 speech synthesis, hard drive disk images, save states, and taking screenshots.ĪppleWin supports ProDOS and DOS 3.3 disk image formats as well as copy-protected programs copied with "nibble copiers" to a disk. Full screen mode is available through the use of DirectX. AppleWin can also use the PC speaker to emulate the Apple II's sound if no sound card is available (does not work under NT-based Windows versions). Both 40-column and 80-column text is supported.ĪppleWin can emulate the Apple II joystick (using the PC's default controller), paddle controllers (using the computer mouse), and can also emulate the Apple II joystick using the PC keyboard. AppleWin supports lo-res, hi-res, and double hi-res graphics modes and can emulate both color and monochrome Apple II monitors later versions of AppleWin also can emulate a television set used as a monitor. By default, AppleWin emulates the Extended Keyboard IIe (better known as the Platinum IIe) with built-in 80-column text support, 128 kilobytes of RAM, two 5¼-inch floppy disk drives, a joystick, a serial card and 65C02 CPU. AppleWin originally required a minimum Intel 486 CPU and is written in C++.ĪppleWin has support for most programs that could run either on the Apple II+ or the Apple IIe. Development of AppleWin passed to Oliver Schmidt and is now maintained by Tom Charlesworth. AppleWin was originally written by Mike O'Brien in 1994 O'Brien himself announced an early version of the emulator in April 1995 just before the release of Windows 95. Start the simulator and type the command "do cpm2" at the sim> command prompt and CP/M is booted.Ī totally free, totally portable Apple II emulator for Windows.ĪppleWin (also known as Apple //e Emulator for Windows) is an open source software emulator for running Apple II programs in Microsoft Windows. Quick Start for Running CP/M (see included documentation) This works best with the included CP/M 3 distribution.Ĭorrect cycle count when 8080 CPU is chosen Various devices for Northstar, Vector Graphic and CompuProĪbility to set the clock speed for "real-time" simulation (useful for games)Īdditional debug flags for SIO, PTR and PTP Networking support via TCP/IP for client/server systems Optional hard drive support for additional storage capacity Optional banked memory (16 banks with 64 Kbyte) Unlike a real Altair 8800 it features several enhancements:Ĭhoice of processor (8080 CPU, Z80 CPU or 8086 CPU) These usually don't come with Y cable feature built-in so if you want to connect more than one joystick then you need an Y cable as well.The Altair 8800 simulator is part of the SIMH family of simulators currently at version 3.9-0. So from the looks of it, you'd have better luck with MIDI + joysticks if you bought a MIDI adaptor that has joystick pass-through connection. Either a single special joystick, or by using the Y cable you posted, two standard 2-axis/2-button joysticks. If your MIDI adaptor has a pass-through connection for joysticks, it may or may not remove the MIDI pins from the joystick and put power pins there instead, so there is a chance that any joystick can be used with it. If you manage to find a joystick that works on secondary port, even then the primary joystick for player 1 must be a standard 2-axis/2-button as well or the two joysticks will conflict with each other. I have to assume your MIDI adapter does not have joystick pass-through and you are trying to connect MIDI adapter to other port and single joystick to another? This won't work - you'd have to connect the MIDI adapter to primary joystick port (that can be used to connect 4-axix/4-button/special joysticks) because the secondary joystick connector does not have MIDI pins and with MIDI adapter on primary you can only connect a standard 2-axis/2-button joystick for player 2, and even then it is required not to use the pin 8 for power. Does this work with one of these - or does it have to made in a certain way?ĭepends what kind of MIDI cables and joysticks you already have.
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